It’s hard to believe that the original Battleheart ($2.99) premiered on the App Store in 2011, which feels like a lifetimr sho. The mobile gaming landscape was different then, but then as now, Battleheart (the original) has stood the test of time. I have nieces and nephews who randomly picked up the game on Android and enjoyed it as much as I did then. Over the years, I’d been waiting and hoping for a content update which I would be more than willing to pay for, until Mika announced a sequel a few years after it came out with Battleheart Legacy ($4.99) which I also reviewed when it first came out.
Battleheart 2 ($4.99) now launches in a hugely overcrowded App Store in 2018 and its unique gameplay still stands out because though there have been some attempts to do what Mika Mobile did so well, none have come close. However, that said, I must admit that some major changes in the game (which I will talk about in detail) leave this diehard Battleheart fan disappointed. Just to be clear though, you don’t need to play the first game to appreciate this one but if you did play the original, some of the changes might make you wish that Mika had just gone and updated the original Battleheart instead.
The unique real-time combat system and easy controls are better than ever.
There are lots of playable characters to choose from who may be familiar from the original game plus some new ones, with promises of an expansion underway. (Be prepared to wait awhile though, because updates are few and far between)
Having played Battleheart Legacy($4.99/Universal for iPhone and iPad) for nearly a month now, let me share some of the tips and tricks I learned.
For a more extensive walkthrough, there are plenty of excellent and in-depth resources out there, such as in the Touch Arcade forum, but I hope my own experience will help you out as a starting player. (Check out the review/guide to Battleheart Legacy on appSIZED here)
Ever played a game where you wanted to be the character who had a little bit of everything? Say, a spellcasting ninja master? Or a knight able to summon the undead? Or perhaps, a humble bard, purveyor of tale and song, yet able to take down long range enemies with a handy bow and arrow? Or do you want to have it all? Hero classes such as barbarian, knight, rogue, ranger, monk, witch, wizard, etc. are farmiliar archetypes in RPGs (role playing games) and are easily defined by the strengths and limitations of their powers and abilities… but in Battleheart Legacy, you can have it all.
the original Battleheart
If you played the original Battleheart back in 2011, it was groundbreaking and original. What made it unique was that you could control four (4) of them at once simply by drawing lines from point A to point B, and activating a set of special powers and skills for each one. In Battleheart, you can freely experiment with with the party type system and develop your heroes’ skills, boost their stats with weapons and equipment to get these guys to work seamlessly together. Battleheart, in its own way, changed how we should design and play games on a touchscreen device. While there are many copycats, Battleheart remains unparalleled.
Now, in Battleheart Legacy, you are now a solo player and party-based combat is not used in this game. With Legacy employing a gameplay mechanic different from Battleheart, does it live up to the awesomeness of the original?
After being in more than two years of development, Mika Mobile's hotly anticipated spiritual successor to Battleheart – one of the best games ever on an iDevice, Battleheart Legacy has finally arrived! I just started playing it and here are some screenshots.
Battleheart Legacy is an action RPG (role playing game) that takes place in a open world that you can explore and have fun with. You can interact with various characters, wander into taverns and deserted areas, and just make your way around your new world.
To be honest, I haven’t been into games lately because not many catch my attention nowadays.
BUT this is one game this reviewer’s been waiting for since it was in development back in 2012.
If you’ve ever played the original Battleheart (released in 2011), I consider it one of the best iOS games ever. What made it so unique was its party approach to real-time combat. The genius behind this game is how Mika Mobile, the developer, made an incredibly hectic game so easy to understand and simple. By simply drawing lines you can do a lot – damage enemies in battle, heal an ally, unleash special powers, etc. Battleheart has been imitated many times over but it’s still in a class of its own.
For Battleheart Legacy, Mikamobile has clarified that it will not bring its party system to the table, which I will sorely miss but offers instead a deeper and more complex solo RPG game, with 3D art (still the same cute cartoony characters, though, which is great), lots of quests and tons of new stuff to unlock and upgrade.
This game is on my watchlist and I really hope Mika Mobile will be able to roll it out within the month (it was initially set for release last December) or early next month.
In addition, I hope the original Battleheart will also be updated with more stuff. It’s been around since 2011 but I’m still playing it. Dear Mika Mobile, please hear this fan’s desperate plea. Love you, guys!